3/29/2023 0 Comments The division 2 weapons![]() For the large part, weapon mods have only positive bonuses, though a few come with some negative side effects. These only have positive traits, though they still have random bonuses and stats which can be better based on the gear mod’s rarity. Gear mods on the other hand still drop like normal. So you can equip Reflex Sights to an SMG and an assault rifle at the same time, for example. Once a mod is unlocked, it’s available on every weapon you have-as many times as you want. Instead they’re unlocks you receive by leveling up your character. Weapon modifications are no longer drops in The Division 2. You’ll always have access to concussion grenades, however. So even if you switch classes, which it seems you can do, you’re stuck with that new specialization’s grenade type-no mixing and matching. Your grenade type is locked to your specialization. These are determined by whatever “specialization” you assign your character. Instead of having multiple types to choose from right away, Division 2 players can only access concussion grenades from levels 1-29.Īt level 30, however, you unlock three new varieties. Grenades have changed considerably between The Division and The Division 2. Here you’ll be able to tell if your new assault rifle will be less accurate and harder to control. They’re primarily used to compare weapons against another. Outside of reload speed, these values are a little more fuzzy. There are four minor values for each weapon as well: accuracy, reload speed, range, and stability. Do you take a faster firing weapon that does less damage, but should be able to shoot more rounds? Or do you go for a weapon that fires more slowly, but deals massive damage with each shot? With these values, you’re able to compare weapons to each other. This is how many rounds you can shoot before needing to reload. The magazine size, while important, is pretty straight forward. With this value alone you should be able to tell the difference between a semi-automatic and an automatic weapon. Rounds per minute indicates how quickly the weapon will fire. You can expect slower firing weapons to have a higher DMG value than faster ones. Rifles – A new weapon category that includes semi-automatic and burst-fire rifles.Įach weapon in The Division 2 comes with three primary values: damage (DMG), rounds per minute (RPM), and magazine capacity (MAG).ĭMG covers how much damage each bullet does.These were typically used as “last resorts” in the first game. Pistols – Close-to-mid-range sidearms.The trade-off is their long reload times and slow rate of fire. They pack a punch and carry huge magazines. Light Machine Guns – Large automatic weapons. ![]()
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